Ship's Blessing
So long as they enjoy the god's blessing, a ship and its crew need not fear weather, piracy, or privation.
Level: 1
Category: Exploration
Time: 30 minutes
Duration: Special
Component Cost: 20 gp
Market Price: 100 gp
Key Skill: Religion (no check)
You implore your deity to protect and favor a boat or ship for the duration of a voyage. Winds blow more favorably, pirates are confounded by ill fortune, and the ship's stores resist spoilage. The ritual's power ends as soon as the ship arrives in any port, or mutiny occurs, or any member of the crew blasphemes against the god who granted the blessing.
The components of this ritual generally take the form of oils and precious metals, sacrificed to the sea.
Rite of the Hidden Road
Where once a traveler could enter the Feywild by stepping sideways, she now needs the Rite of the Hidden Road.
Level: 3
Category: Travel
Time: 10 minutes
Duration: Instantaneous
Component Cost: 25 gp
Market Price: 125 gp
Key Skill: Nature
When used in the right times and/or places, this ritual allows the caster and up to 10 companions to pass into the Feywild. Bridges, roads in the deep woods, crossroads, and the like are the places most likely to be "right" for this ritual.
Animate Dead
I have no idea whatsoever how I'm going to make this work, but it's in the campaign in some form.
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